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Thread: Anyone else really protective of kids in videogames?

  1. #1

    Default Anyone else really protective of kids in videogames?

    Maybe its just my natural papa wolf tendencies, but I've always been really protective of kids in video games. Ellie (and Sarah, sniff) from The Last of Us, and Justus Harkin from Killzone Mercenary come to mind. I just wish there was a hug button in these games

    Anyone else feel this way?

    Also, both Last of us and Mercenary had the perfect escort missions, Both Ellie Justus are invincible, help you, and most importantly, stay out of the way when the shooting starts.

  2. #2

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    Cannot say I have cared for a video game character. I find it difficult to be emotive about sterile media. But then I only play strategy games. I have played a lot of roleplaying games, but never connected with a character. (Maybe Minsc from Buldars Gate - "Go for the eyes Boo! Go for the eyes!")

    Characters in novels or well written films, however, can carry me to a more caring aspect if I feel sorry for them or care enough for their situation.

  3. #3

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    I dunno, maybe. I've always been more attached to younger characters, such as Hope and Vanille from the thirteenth entry in the Final Fantasy series, and numerous other games. I haven't played a lot of remarkable story games with kids that I can remember but I know I probably would have had a small attachment to their well-being. I've always had a soft spot for kids though.(isn't that a surprise? :P)



    Quote Originally Posted by DexxKizwizard View Post
    Characters in novels or well written films, however, can carry me to a more caring aspect if I feel sorry for them or care enough for their situation.
    I can say for sure that younger people in novels or films can sometimes strike me with a feeling of em/sympathy for them.

  4. #4

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    I get that way, too. Similarly my last time this happened was during a zombie game. The Walking Dead game (from 2010 I think?) had a little girl around six or seven and from the second I even heard a child's voice in the game (before we met her) I sat right up in my chair and I was like, "Alright, time to get serious then..." I have responsibilities now! This little life depends on me!

    I bet games use this psychology on purpose. Generally people feel a lot of pressure to make sure the children are safe and survive, you know, due to wanting to continue our species and all. So video game developers use children to keep us more emotionally invested. Because a kid was involved in my Walking Dead game, I felt a pull to do the best I could possibly do and not to screw off. It made me pay more attention to the storyline and care more about my choices and actions. In other words, they won.

    And other games have a weird stark lack of children so that we don't feel bad about our actions. In any GTA game there's zero children around the streets or anything else. This is also true in most fps games... you're in a world without children. So this way you can feel free to go on bizarre rampages without even the slightest tinge of regret for your digital people. Maybe in a world without children, we can all sense the fiction of the premise, and that alone makes it easier to take things less seriously.

  5. #5

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    I get attached to some characters, even obsess over them, but I've never actually felt that way towards a character. Usually it was the other way around like they were taking care of me.

  6. #6

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    Quote Originally Posted by FootieCrinkle View Post
    Maybe its just my natural papa wolf tendencies, but I've always been really protective of kids in video games. Ellie (and Sarah, sniff) from The Last of Us, and Justus Harkin from Killzone Mercenary come to mind. I just wish there was a hug button in these games

    Anyone else feel this way?
    Extremely. I got really, really angry when Sarah was shot in the Last of Us. My goodness. Then I just felt a sense of dread.

    What I think causes this is that children are underdeveloped forms of human beings. So they generally embody harmlessness, innocence, and helplessness (vulnerability is another word that comes to mind). So obviously we, as adults, will instinctively risk life and limb for them. I think this is without respect to gender.

    I'm not sure what else to say. Instinct is quite powerful, although culture and I guess what you can call ethics sometimes drive my decisions.

    I don't like harming or teasing the elderly because they may be helpless, or maybe because East Asian culture emphasizes filial piety (and I was raised in that culture).

    In games that require killing, I don't like causing excessive pain or death. I initially refused to shoot during the airport level in MW2. I know it's just electric signals, but for some reason I don't like doing damage to anything that could feel pain...

    To end on a lighter (?) note, I'd like to insert something that made me laugh like a madman:

    "Drugs. I sell hardcore drugs."

  7. #7

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    Quote Originally Posted by FootieCrinkle View Post
    Maybe its just my natural papa wolf tendencies, but I've always been really protective of kids in video games. Ellie (and Sarah, sniff)
    ...yea, I really wish you Spoiler'd this.

  8. #8

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    I had protective feelings toward Clementine in The Walking Dead Telltale game, but the game pushes you into the role of a guardian, so it is normal to feel protective.

    Usually I feel little to nothing for child characters in video games; however, I did feel the need to collect (save) all the Teddy Bears in both of the new Fallout games. The urge to save the Teddy Bears from the wasteland, then bring them back to my house, and then pile them on my bed was defiantly related to my ABDL emotions. So I wouldn't be surprised at all if someone who is by nature a protective paternal person would also be protective of child characters in video games.

    It would be interesting to watch someone with a paternal mindset play Crusader Kings II. It's game where you regularly have to kill your own children and the rest of your extend family to protect yourself, while at time you same time you might be plotting to kill your own father/mother so you can take the Throne.

  9. #9

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    Not sure if you mean real children or children characters. But generally I act more like a father figure to children that happen to join the game, I don't take it too far. as far as children characters, they are as fair game as any other character if its a shooting game. Generally though any specific child characters are usually invulnerable, I've found out by testing. If its not a shooting game, I don't give out a single emotion for them. It's just a game. Movies, TV shows on the other hand are a little bit different, typically more emotion associated with them.

  10. #10

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    Quote Originally Posted by ptarmigan View Post
    I get attached to some characters, even obsess over them, but I've never actually felt that way towards a character. Usually it was the other way around like they were taking care of me.
    the most attached to a Charecter i have ever gotten was with your Dad and (this part is in a Mod) but your Sister in Fallout 3. like i felt really bad about doing anything Bad due to Dad.

    But as for children, um Brian Wilkes from Fallout 3. i went through all kinds of hell to make sure that kid got a safe home away from raiders and creatures.

    Fallout 3 Was all around and emotional Game for me which is weird as i have never got emotionally attached to a game before, im actually usually a Genocidal Maniac in Video Games

    - - - Updated - - -



    Quote Originally Posted by babymace View Post
    however, I did feel the need to collect (save) all the Teddy Bears in both of the new Fallout games.
    YES SOMEONE ELSE WHO DOES THIS!!!!!!!!!! i always carry a teddy on me in fallout and sometimes a toy car.

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