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#1 (permalink) | ||||
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VIP
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How to create an idea for a story
By: blarg Hello guys. If you haven't noticed already my activity on the forums has spiked up a bit of late simply because of my increased time spent on the computer (Damn the midwest)... So anyways moving on to the purpose of this thread. Adisc has always had a bit of unstructured writers. So guys... this is for you. I suggest that any novice writer,even amateur, should go over either this or their own custom one. This is almost like a checklist/things to do list. Simply read through this and you should be able to fill out every question prior to writing your story. (I will use example to create a work of fiction and write with it too! Watch this magical process) Quote:
What time frame is this set in? Medieval ages Where does it open? (location) Tavern Where does it end? (location) Cot Quote:
Main Protaganist: James: Tall (6'1''), Toned, Strong, Intelligent, Blue eyes, blond hair, Swordsman, blunt, charming, honorable Other Protaganists: Mary: Medium Height (5'8''), Well rounded, Loving, Brown eyes, Dark Hair, doesn't fight, gullable, hearty, strong woman (There could be more than one other protaganist!) Main Antaganist: Victor: Tall (6'5'', buff, Immensley strong, brute, dark eyes, bald, mace-wielder, gruff, rude Other Antaganists: (None in this particular story, but it's always nice to have a duo or more!) Static (Supporting & unchanging) characters: Tavern Knave: Young boy, black hair, noticingly bad teeth, intelligent. Knight Davion: Charming, blond hair, rich, honorable, noble, chivilarous, handsome, sharp, blue yes Jennata: James's lover, beautiful, dark hair, lucious lips, extremely defined, doesn't love James, flirtatious (Static characters are extremely important to the story, you need them to teach your characters lessons throughout the novel/story!) Symbolic/Comic Relief characters: Technically they're not important but they're always good to have especially if your antagonists and protagonists are not too memorable. I.E. Zifnab in death gate cycle is very much a comic relief character! (Tip: These types of characters are good to have because if you're having a writer's block you can simply throw them into the story, comic relief will make the reader smile, while a symbolic character will deepen the content of the story.) Quote:
If you have questions about how to do things such as writing a scene or other technical things visit the other guide threads. P.S. This will be my second guide. Suggestions are welcome, i tried to make it nice and short but if you feel there's something still necessary (Part of the planning process) Then please by all means tell me what it is! ~blarg Extra things posted by others... By Rance Quote:
Merry christmas
Last edited by blarg; 17-12-2008 at 01:01 AM. |
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#2 (permalink) |
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Nummer Wun Hound Dog
Donor
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Blarg,
I think you touch upon some really good points, and it's good to have a resident writing "instructor" like you around! I think a lot of people don't put enough thought, time, or sympathy into how much work it takes to develop even the smallest of stories. Writing is one of those jobs that requires one to be quite adept at many different things. Writers need to be scholars, salesmen, perfectionists, and artists all at once, and those are a lot of pretty heft hats to wear! I like that you mentioned the planning phase. I'm a firm believer that a writer can never plan too much. Of course, you can feel as though you've planned a lot, but if you've done enough planning to give yourself characters who are believable enough, and who get faced with conflicts which are believable enough, you'll find that no matter how much you plan, they do things without your consent on paper that you never imagined they would. Blarg's right, folks -- always plan. If you sit down and toss down a thought on paper, guess what? It'll look like you just sat down and tossed a thought onto paper, and it'll usually suck. When you understand the direction of your overall plot progression, the themes you want to introduce through it, and how it will be completed, you have more power to weave in and out of that skeleton at will. You can control better what you know inside and out; you can't control what you don't, however. Also, it's important to research as you write. The old adage goes, "Write what you know," and when it really comes down to it ... you realize that you don't know very much to write about. To many writers, their creations are based off of places and images in their world (look at Stephen King, who writes about Maine (and now Florida) because that's where he lives, so I can trust him as a storyteller and a reliable source). If one of your characters works a certain job or has a certain hobby that is explained to the reader, don't be wrong. If you are, you're fucked, because it makes you look like a shitty author and makes your story look much less credible. Remember, a writer who screws up and makes a reader say, "Dude, this author has no clue what _________ is like," immediately sacrifices his or her story, and threatens entirely losing readers. You can never research too much, and if you think you have, you'd better double-check your source material and how you're using it. Have a character who is a cobbler? Research cobbling so you know how they do it and how to make that part of them ring true. Great pointers, Blarg, as usual! |
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#4 (permalink) |
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العالم العربي والاسلامى
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This actually helped me quite a bit. I've had this idea for a novella running around in my head, but I did not know how to start it. Then I created an outline using this format, mapping all the characters and the entire plot out in front of me. I had the first chapter finished a half hour after that.
It sounds obvious, that writing an outline and mapping out the entire plot should help a writer focus on their story, but I've never done that for a story untill now. Thanks, man. Appreciated. Might post that first chapter here just as an example of how much it helped me if I get the time. One thing you might like to add, though, is how to begin a story. It's best if a story begins in the middle of some action. It doesn't have to be physical action, but something needs to be going on in order to immediately hook the attention of the reader. One of the worst things a writer can do (in my opinion) is begin a story with the background of the story. That's borring. How can a reader care about the background to your story if they don't even know what the story is about yet? |
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