This thread is in honour of one of our more recent registrants from the UK, Littlebat
On her extensive list of stuff she's into she mentions LARP - which brought back happy memories... for I am not unfamiliar with dressing up in costume and cavorting with a bunch of strangers, out in the woods for a day or two.
This thread is for all those of you who have LARPED to tell us all about it: what you played, what it was like, your best moments, and funniest stories.
My LARPing involved playing a magic-user on "quests" of the fantasy role-playing sort. Think Dungeons & Dragons or Bethesda's Elder Scrolls. You got to play a character of your own invention, with a specified character class (each of which had its own strengths, weaknesses, and abilities.) My most glorious moments were as the cloaked and black-robed necromancer, Claedmora.
Now in this game one didn't merely dress the part and interact, though of course you could simply play that way if you liked. There were actual combat and magic rules; you carried a card that showed your remaining hit points. At zero you became a dead body. You would lay on the ground for a full 5 minutes so your body could be looted; you then became a spirit and headed off to find a "graveyard" (speaking to nobody on the way: dead men tell no tales - unless it was to a necromancer, who had the ability to speak to the dead.) To come back to life, you had to spend 20 minutes in the graveyard, get a new life force card from the particular "referee" keeping the graveyard, then set off as a spirit to find a healer who would put his mark on your card... to give your body new life.
It was at this stage you could "haunt" the one who had done you in. Loudly and persistently and in their ear. Until... they got hold of a friendly necromancer, who had an arsenal of spells to deal with recalcitrant ghosts: including "binding" a spirit to an object - typically the nearest stone - which then got chucked into the bushes...
In addition to all this fun, with becloaked necromancers skulking, battlemages with staffs casting damage spells, warriors in chain mail, their swords wired in their sheaths, was the quest... invariably some mighty demon was threatening to be summoned to "the land" and it was up to the players to "solve the quest" by discovering ancient lore, figuring out prophesies, performing rituals...
But my very favorite thing in the game was THE LEGION. These were a bunch of kids around 13 years old, who had no interest in airy fairy stuff like quest solving or deciphering riddles written in ancient runes... They were thugs and bullies: plain and simple. Their motto was: "If it's alone - let's kill it!" Mostly warriors (but with at least one healer) even the mightiest wizard gave them huge respect and a wide berth. It was truly great for these young kids that while on the field, they were the equals of any grownup. It was they, who, after all, owned not only most of the gold out there from looting bodies, but usually the magic items necessary to complete the quest...
The best part of it all was the feast when the quest had concluded, and the swapping of stories then, and well into the night around the fire.
The company that put this on also would do murder mysteries for dinner parties, written and performed in Agatha Christie style. One of the guests would play the murdered victim, and with the help of the "detective" supplied for the evening, the other guests would piece together the clues, and figure out whodunnit.
the video below kind of reminds me of all this good stuff... particularly the lyricsDressing up in costumes, playing silly games
Hiding out in tree-tops shouting out rude names