Originally Posted by Fiammaverde
I guess I figured that. ^_^
I was wondering more so what prompted you to ask it here. Are you looking for a commonality between minds of the AB/DL community? Is this a trial of a question you plan on asking somewhere else? Just for gits and shiggles?
The logic (if you have enough of it) suggests to remain in the room, where survival options seem higher, and maybe open hte door from time to time to monitor the corridor. Instinct, honor and self-esteem require instead to get back initiative in your hands, as if it’s preferable to meet fate sooner while fighting it actively rather than waiting for it passively.
My only question here is hunger. You said nothing about any sort of food or water in the initial description of the room. After you find that there is no food in the room, the only other option is outside.
As for upwind or downwind choice, it’s a matter of double thinking and paranoia. For sure upwind is more unpleasant than downwind, so a moderately paranoid mind would think that a malicious captor would place the exit upwind and a trap downwind… someone more paranoid however would think that the malicious captor wanted him/her to believe that the wind was placed there to let him think in a paranoid way and therefore would choose to go downwind… or that the wind is just meaningless and therefore go downwind in any case.
To be honest, I never even thought that the wind could have been "placed" there with any intent to influence a choice one way or the other. I guess I never assumed a malicious captor, due to the lack of any overwhelming evidence to suggest one way or the other.
There is light, and a semi comfortable bed. Both seem like acts of kindness, unlike those of a malicious captor. However, the fact that I am naked and alone would point towards a malicious captor. They pretty much even out, in my mind. The unlocked door could go either way. You are not trapped in the room. However, the fact the the door cannot be opened from the outside suggests that once you leave the room, you are stuck in the unpleasant environment of the hallway. That doesn't seem very nice at all.