Right.. Many of you may not know what I'm talking about here, but maybe Mister Moo will see! :3 // I have had an Idea, using the (canvas) attribute of HTML5, to make a private image, alot like a .gif filetype image. (Using external JS and CSS, this could not easily be 'stolen' when viewing a source code or be saveAs'd !). Applying colour, like large pixels, to many (canvas)' to make an image. Sounds easy. right? This is where I am now: I want to apply function to change certain colors. Of course this would be done with variables, getElementById, setTimeout and inner.HTML. The problem seems assigning variables to the part that would be changed. There could be a set batch, but they could -not- all be set at once, otherwise it would just look like a cycle. This could have audio added, and I have even started developing a browser based logic game on this concept. Sadly though, I cannot test this theory until Friday. Anyone who would want to discuss or try it out and report progress to me would be thanked.