Does anyone else find that most moral choice systems in games tend to suck? Most games either have a very clear choice system with it being very obvious what the good, neutral and evil choices are in any situation. Stuff like: An orphan in the wasteland asks you for food. Do you (a) Give them large amounts of food. (b) Give them leftovers, (c) Kill them and steal everything? The problem with that is it makes playing the evil side boring, as the evil version character is usually so stereotypically evil, it becomes implausible.
While the good side of the story, that the developers expect most players will end up doing ends up far more polished, the bad side doesn't provide the same enjoyment. Or other games go even worse, to make the moral choice system a choice between "Mother Teresa and Baby Eating" to quote Yahtzee, rendering both the good and evil sides so implausible to be boring.
So does anyone else have any similar experiences with games, or found any games that do a moral choice system right? Other people in IRC earlier were mentioning that they had these experiences too.