Wow, The more and more I read into this, the more I realise the "Development team" behind this game are in *so* much legal problems it's not even funny. The entire game, which has been actually distributed and sold, Has plaigarised nearly ever single thing from other games.
And I'm not talking copied, I mean directly ripped and put in.
Look at the complete ripoff.Updated list of things they stole so far:
-Diablo 2: Item Icons,Menu Borders
-Black and white 2:Cursors
-Baldurs Gate 2: Item Icons
-Vampire the Masquerade: Backdrops
-World of Warcraft: Menu Screens
-Rune : Audio,Voice acting, Dialogue, Writing
-Thief: Dialogue, Voice Acting
-Thief 3: Backdrops
-Lord of the Ring sthe Battle For middle earth: Fonts, Menus, Borders
-Crysis: FMV (They use the Famous Island Flyby in a couple spots)
-Silent Hill: Backdrops, Dialogue, Voice Acting
-Spawn: Video with Audio
-Master and COmmander: Video but audio is replaced
-Pirates of the Carribean: Video but audio is replaced
-Legend: VERY clear cut conceptual design theft
-Conan (Highly propable but no DEFINITIVE proof yet)
-WETA Bust of the Wring Wraith From LOTR: USed 4 times in a single backdrop
-Andrew Loyd Webers "Phantom of the opera": Dialogue (YES THE FRICKING MUSICAL)
-Poser Animation Software :Animations (This is technically legal, but using the free to distro poser anim cycles is one of the seven deadly sins of game development)
Thats a grand total of 23 confirmed Distinct products out of a suspected 25, and people are STILL finding ALOT of stuff.
Limbo of the Lost.
The company Tri Synergy (their publishers) released a statement saying that it was "shocked" by recent screenshot comparisons and that the game would no long be sold in retail stores or online. Accusations were also made that the game borrowed heavily from Diablo II, Unreal Tournament 2004 and Painkiller.
"Tri Synergy is just as shocked as everyone else is by the recent screenshot comparisons. At no point during our dealings with Majestic Studios up until the point that the comparison was first publicly made by a third party did we have any knowledge of these similarities," the company said in its statement.
"Additionally, Tri Synergy will discontinue distribution of Limbo of the Lost in both retail and online outlets. We have contacted the developer, Majestic, and are anxiously awaiting their response. As soon as we know more on this matter we will issue another statement."Scandalous! I'll be keeping a look at this, since I want to know if the game designers have ran off to spain, since I'd bet a *whole* lot of gaming companies will sue for theft of intellectual property.Turns out this guy Steve Bovis (lead designer)stretched the truth when he talked about remaking the game for PC out of code he developed a decade earlier... He doesn't know HOW to code!
Bovis used a recently-released free indie game software called "Wintermute" for the entire game. It's a great program that allows you to design complex adventure games with basic coding knowledge. The thing is, Steve Bovis has about twenty long threads on the Wintermute forums asking help for EVERYTHING! Animation, NPC interaction, video files, applying fonts, even how to get the cursor to change. If you read between the lines, you see Steve may have been subtley asking the Wintermute community to send him the exact scripts he needed, and in most cases he got them. Which means that Limbo of the Lost was programmed quite a bit by members of the Wintermute community, yet credit for the game only went to three people.